Updates
Every change to Remain that you'd notice in play, newest first. Updates go live as soon as they're ready; reload the page to get the latest.
- Compress at build time, never on the thread the matches run on
- Serve on IPv6, and lock the domain against spoofed mail and stray certificates
- Add colour-blind friendly rarity colours
- Let players move keyboard actions to other keys
- Make the menus zoomable and keyboard-visible, and say when WebGL is missing
- Let players delete their stats, and drop them after two years idle
- Keep slurs and sexual words out of callsigns
- Say what the game is on its front page
- Count a knock between vehicles whole
- Tear the ghillie suit off with the launcher
- Throw riders out in hard crashes
- Let vehicle windows be shot out
- Hold riders still in their seats
- Rake the windscreens back
- Linger on a death while spectating
- Make vehicles solid to each other
- Take the blood puff off hits
- Have squad bots keep with their people, and ride in their vehicles
- Give vehicles a horn
- Let bots throw smoke grenades and flashbangs when they're the thing to throw
- Let bots carry the rocket launcher and fire it where it pays
- Stop bots short of water too deep for their vehicle
- Say so when the vehicle you're in goes over
- Stand a fallen motorbike back up
- Roll cars and trucks over when they're pushed past their tipping point
- Drive land vehicles into water until it floods the engine
- Show the dive, the roll and the cannonball out of a vehicle
- Let a vehicle you bail out of roll on, and credit its run-overs to you
- Dive, roll or cannonball out of a moving vehicle
- Drop the lock box and tone when you go down or take the wheel
- Silence the launcher's sounds when a match is torn down
- Rest the launcher on the shoulder and keep its sight picture clear
- Draw, hear and aim the rocket launcher
- Find rocket launchers and their rounds as loot, and keep bots off them
- Fire rockets and homing missiles from the rocket launcher
- Let a blast be bigger or stronger than a frag's
- Smoke grenades and flashbangs turn up as loot
- Flashbangs blind and deafen, and the closest lose their hearing for good
- Smoke grenades pour a cloud that hides what's in it or behind it
- Pick which grenade the throw button throws
- Let bots fight with a knife, rating it below any gun
- Find knives lying about: fairly common, though not as common as pistols
- Show the knife: its model, the slash in first and third person, and its sounds
- Slash with a knife: each attack sweeps diagonally, the other way from the last
- Make room for a knife, a rocket launcher and two new grenades
- Keep the ground from coming up through a ground floor
- Space container yards so every container can be walked into
- Route into a room through the waypoint just inside its door
- Keep a clear aisle between a warehouse's doors
- Open doors onto the ground at their own level
- Keep yard fences and driveways off curved roads
- Keep trees, rocks and loot off driveways
- Keep loot out of crates, partition walls and rocks
- Keep warehouse doors clear of its windows and crates
- Start routes to upper floors on the ground, not on a fire escape
- Join every settlement to the road network
- Give every village on the map houses, or leave it off
- Keep open sea all round the map's edge
- Let a glider that comes down on a roof's edge land on it or slide off
- Let sustained fire bloom weapons up, and a measured pace stay accurate
- Keep bots on the stairs when they replan part way up
- Send a stick pushed past full lock as full lock
- Give a squadmate heal to the one you're facing as you start it
- Stand a revived squadmate back up
- Stop dropping a player's inputs long after they come back from a pause
- Stop one oversized message from crashing the whole server
- Play the game end to end in a headless browser
- Stop squads freezing the game when teammates' name labels stack up
- Open your own glider, cut it away, and land on your face without one
- Keep the touch grenade button within reach on a tablet
- Move the touch grenade button up beside the minimap
- Show teammates on the way down, on the compass, and the flag they carry
- Bots that see, hear, remember, call out and take cover, and aim worse
- Start phones and tablets on lighter graphics
- Play on phones and tablets with touch controls
- Fit the menus and screens on a phone held sideways
- Fix matches freezing: keep the world's room graph when the worker sends it
- Keep the menu's top on screen when it's taller than the window
- Bots find their way across country, and drive round trees
- 100 players a match, bots filling the rest
- Give squads 36 colours, enough for 100 players' 25 squads
- Make up bots' names fresh each match
- Size the island for the match's player count
- Capture the flag: one life each and no clock, won by a capture or a wipe-out
- Add capture the flag
- Squads: go down instead of dying, and get revived, dragged and patched up
- Add game modes and teams, with a mode picker
- Sit motorcycle riders on the saddle with their hands on the bars
- Point the boat's bow forward
- Rake the motorcycle's front fork back from the axle
- Stop riders' heads poking through the roofs of closed vehicles
- Take the name badges off the vehicles
- Hide the gun's stock and receiver inside the ghillie bush
- Teach bots to drive, ride ziplines and lie prone
- Add a ghillie suit that turns you into a Plains bush
- Make the Rover break down one ride in five
- Rename the vehicles; split the SUV into the Cruiser and the Rover
- Make stairwell entrances obvious from anywhere in the room
- Give some blocks a railed roof
- Add prone with an army crawl; make crouch a toggle
- Rename the game to Remain
- Let every vehicle break through picket fences
- Make flying debris hurt
- Break picket fences a section at a time
- Hurt people knocked flying into walls
- Slope stair railings with the stairs
- Name the vehicle in vehicle kills
- Vault only on the jump button
- Stop water showing through low land from the air
- Smooth the drop ship ride
- Hide your own character while looking through a scope
- Replace shields with helmets and vests
- Add scope sway and holding your breath
- Add stamina so sprinting runs out
- Let grenades be rolled along the ground
- Add vaults, wall-overs and ledge grabs; fix the slide pose
- Add motorcycles, a sidecar, a car, an SUV and an armored truck
- Give buildings wings, garages, fenced yards and tiers
- Vary staircases and add fire escapes
- Give footsteps the floor's own sound
- Make roads sound and wear like roads
- Stretch the storm and supply drops for bigger maps
- Lay out cities, suburbs, towns and villages joined by roads
- Give each island one to three climates
- Vary the map's size from seed to seed
- Add boats on the rivers and off the coast
- Bridge the rivers
- Carve rivers from inland down to the sea
- Add apartment blocks of three to five storeys
- Furnish interiors, with furniture you can shoot apart
- Glass in every window, and it shatters
- Keep interior walls clear of doors and windows
- Matches play at different times of day, under drifting cloud
- Splashes, ripples and spray on the water
- Bullet holes, footprints and tyre tracks
- Heartbeat and a red edge when you're badly hurt
- Q swaps the third-person camera to the other shoulder
- Add a waypoint you can set from the map or where you look
- Shape mountains by climate: sharp peaks only in cold country
- Haze, dust, mist and snow limit how far you can see
- Keep the camera on your body for a moment after death
- Shoot buggy tyres flat and hubs off
- Buggies climb by surface angle, with more suspension travel
- Bigger four-seat buggy with a roll cage that clears heads
- Switch buggy seats with F (B on a controller)
- Buggy polish: engine sounds, dust, passenger aim, bots dodge
- Buggies take damage: crashes, run-overs, gunfire, wrecks
- Add drivable buggies
- Add ziplines from tower decks and ridge tops
- Freeze cold inland lakes
- Wooden walls and doors can be broken
- Add doors to house doorways
- Sniper and DMR fire real bullets with travel time and drop
- Give the glider and supply crates some weight
- Wind and contact for vegetation
- Add mantling: jump into a ledge to climb onto it
- Grenade blasts shove and stagger
- Replace the scripted death topple with heavy ragdolls
- Add settling debris: casings, shells and blast clods land and stay
- Give the DMR a real scope view
- Bots route into buildings through doors and up stairs
- Add muzzle smoke and ejected shell casings
- Paint the next safe zone on the ground
- Show weapon stats and deltas in the pickup prompt
- Add grenade aim preview: hold to aim, release to throw
- Add fall damage
- Add a death recap to the results screen
- Add hit reactions and shield-break feedback
- Show nearby gunfire on the minimap and compass
- Add frag grenades
- Add supply drops
- Add gamepad support with analog movement and aim assist
- Make the glider canopy wider and shorter
- The first version: a battle royale on procedural islands